Monday, June 20, 2011

Crafted PvP Comparison

As you may or may not be aware, when patch 4.2 rolls around all the old crafted PvP recipes will be going from their current ilevel 339 states to a much beefier 358. The material costs will also be the same, but just keep in mind that already crafted gear will not be upgraded. In other words, do not pre-craft this gear.

What interests me in this interim period though, is the question about whether or not the current crop of Honor Point gear is worth purchasing in the days before 4.2 compared to what you can get crafted post-4.2. Obviously the Conquest Point epics will be purchasable after 4.2 with Honor and be much better than either, but as someone who enjoys getting their BG on the Honor cap is still 4000. For example, I have a warrior in the current crop of crafted PvP blues with about 2500 Honor accumulated. Would it be more "efficient" to hit the 4k Honor cap and stop playing altogether? Or would there be some benefit in buying the current Bloodthirsty Gladiator pieces while still aiming at capping out before June 28th?


A couple quick notes about the above picture. First, the stat gains along the bottom of the page does reflect my adding of gems into those eight sockets. Basically there are three Bolds, two Resplendent, and two Rigid gems in there along with the meta. Secondly, I am only comparing the five "tier" pieces at the moment because I have no idea how to add items to item sets on Wowhead, only how to remove them. Finally, if you want to look at the comparison yourself or perhaps change the gems around, you can use this link here.

What we can see about this at first glance is current Bloodthirsty Gladiator gear > 4.2 crafted gear, even without considering glove and 4-piece bonuses. Wowhead's comparisons are not 100% accurate though, as the Bloodthirsty set does not have a 400+ resilience gain over the crafted gear - the discrepancy is likely from the crafted gear's 2-piece +400 resilience bonus not being properly coded into Wowhead. Taking that into account and then manually plugging in the full Bloodthirsty Gladiator set, we get a comparison like this:




4.2 CraftedBloodthirsty GladDifference
Stamina 3,311 3,135176
Strength 2,206 2,314-108
Mastery 225 15372
Armor 19,644 19,301343
Resilience 1,873 1,930-57
Critical strike -- 449-449
Expertise 393 257136
Haste 336 173163
Hit 519 238281


Note: the Difference column is focusing on the crafted gear. Looking at it in this perspective, Bloodthirsty Gladiator looks less obviously better. Indeed, the crafted gear has +146 stat points and +176 Stamina vs +108 Strength... and the existence of a metagem, a glove bonus, and a 4-piece bonus. Generally speaking, primary stats like Strength are valued at least 2:1 against combat ratings like Mastery, so the tradeoff becomes nearly ~2k HP against +3% crit damage and whatever goodies are on your gloves and 4pc bonus. Bloodthirsty Gladiator gear retains the advantage.

In an interesting twist, the crafted PvP accessories are unequivocally better than the current Honor ones:


The take-away from this is three-fold. (1) You should still be banking some mats to pump out the upgraded PvP gear for when servers come back up. New players and alts will still be hitting level 85 after 4.2 all the time and want something to cover their nakedness (or 'sploit them into ZA/ZG queues). (2) The Bloodthirsty Gladiator non-accessory pieces are still worth getting, assuming buying them does not impact your ability to cap out on Honor by the 27th. Speaking of which, people with Bloodthirsty Glad gear will not be buying your non-accessory crafted PvP gear post-4.2. In other words, the markets do not overlap. Sorry, crafters. (3) If you have a JC toon, expect a rather nice post-patch payday. Your rings and necklaces will straight-up replace any non-epic piece of PvP gear. The healer pieces merely requiring Amberjewel and a smattering of Volatiles is especially win.

P.S. If you are a JC still making those 346 rings, you might want to stop. Resilience is a dead stat for PvE, of course, but you have to start asking yourself whether ~90 stats makes this comparison make sense:

     VS

1 comment:

  1. Really interesting read, makes a lot of sense and has got me thinking a little bit more carefully about what I should be doing ore wise to get ready of 4.2. Thanks

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