There are two transmutes you need to be doing whenever possible, if you have not been already:
Transmute: Living Elements - Volatile Life x15 (in Uldum)
Transmute: Inferno Ruby - Carnelian x3, Heartblossom x3
Like a lot of people, I imagined that Transmute: Truegold was going to be the king of the cooldowns. Maybe it is on your server, but on mine Volatile Air fluctuates between 65g-85g apiece which shoots the minimum price of Truegold to somewhere around ~1300g in mats in order to break even, let alone make a profit. If you can sell your cooldown to someone else at more than 800g, then by all means do that instead.
As far as Inferno Rubies go, you do not even necessarily need to have a JC character depending on the price of Carnelians in the AH, although obviously prospecting Obsidium/Elementium Ore itself brings the greatest returns. For example, Carnelians are around 45g on my realm's AH, Heartblossom is 150g a stack, and Inferno Rubies fly off the shelves at 195g. Pressing a button with no cooldown and collecting 37.5g an hour later for each time I pressed it? Yes, please.
I would normally caution the flooding of items like Inferno Rubies, but there is little actual downside at this stage of the game. The stat consolidation post-Shattering has made stacking primary stats like Strength and Intellect even more of a no-brainer to most class/specs, so you can expect heavy demand for Inferno Rubies (and the epic equivalent later on) for pretty much the entire expansion. The best thing is that your market for Inferno Rubies includes not just people looking to socket their newly grinded Justice Point gear, but also the JCs trying to recoup their ~1500g cuts (since they could have sold the JC tokens for Chimera Eyes) under heavy competition.
Showing posts with label Shuffle. Show all posts
Showing posts with label Shuffle. Show all posts
Friday, December 17, 2010
Saturday, December 11, 2010
JC + D/E = Profit
This is somewhat a continuation of my prior post on the Elementium Shuffle, but today I will be focusing on the relationship between Jewelcrafting and Enchanting.
All of these cuts are learned from the JC trainer. The Jasper Ring and Alicite Pendant give skill-ups until 485, while the Hessonite Band and the Nightstone Choker give skill-ups until 505. Note: you need 475 Enchanting to disenchant the last two jewelry listed above. Now, according to Wowhead the disenchanting percentages of the above jewelry is ~75% Lesser Celestial Essence and ~25% Hypnotic Dust. In my experience disenchanting however, the Jasper and Alicite jewelry broke down into Hypnotic Dust more readily than indicated. Carnelian Spikes is one recipe not mentioned above, as it takes Carnelian x3 plus three Jeweler's Settings when you could use those same three Carnelians (plus some Heartblossom) to transmute into an Inferno Ruby. Wowhead does indicate the fist weapon disenchants into 1-3 Hypnotic Dust ~84% of the time though, so if you do not have access to an Alchemist it may be the way to go with your extra red gems.
Some final thoughts:
1) Although I am calling this the Elementium Shuffle, Obsidium Ore works just as well. Until more people hit the endgame, the uncut rare gems will not be improving your prospecting haul anytime soon, so pick the cheaper ore.
2) Make sure you are checking your AH for situations like this (click for full size):
A lot of people are putting the level 78 Cataclysm greens up on the AH for pennies on the dollar (copper on the gold?) - in the above case, they were selling an item that disenchanted into Hypnotic Dust x2 (80g) for 12g buyout. Regardless of whether these items D/E into Hypnotic Dust or Celestial Essence, you can probably expect to make 40g per piece of enchanting material. Anything under 35g is an instant buy.
3) Leveling enchanting past 475 at this point is, well, somewhat pointless. You can disenchant everything at 475 skill and actually have access to your Cataclysm ring enchants at that same level. Practically no one is going to buy enchants for their sub-85 gear, and we all know these Enchanting mats prices are unsustainable in the long term anyway - selling a stack of Hypnotic Dust for 1000g is simply absurd. Ergo, I am recommending you sell all the Enchanting mats you end up with right now before they become cheap later. There will still an scroll market later, trust me.
All of these cuts are learned from the JC trainer. The Jasper Ring and Alicite Pendant give skill-ups until 485, while the Hessonite Band and the Nightstone Choker give skill-ups until 505. Note: you need 475 Enchanting to disenchant the last two jewelry listed above. Now, according to Wowhead the disenchanting percentages of the above jewelry is ~75% Lesser Celestial Essence and ~25% Hypnotic Dust. In my experience disenchanting however, the Jasper and Alicite jewelry broke down into Hypnotic Dust more readily than indicated. Carnelian Spikes is one recipe not mentioned above, as it takes Carnelian x3 plus three Jeweler's Settings when you could use those same three Carnelians (plus some Heartblossom) to transmute into an Inferno Ruby. Wowhead does indicate the fist weapon disenchants into 1-3 Hypnotic Dust ~84% of the time though, so if you do not have access to an Alchemist it may be the way to go with your extra red gems.
Some final thoughts:
1) Although I am calling this the Elementium Shuffle, Obsidium Ore works just as well. Until more people hit the endgame, the uncut rare gems will not be improving your prospecting haul anytime soon, so pick the cheaper ore.
2) Make sure you are checking your AH for situations like this (click for full size):
A lot of people are putting the level 78 Cataclysm greens up on the AH for pennies on the dollar (copper on the gold?) - in the above case, they were selling an item that disenchanted into Hypnotic Dust x2 (80g) for 12g buyout. Regardless of whether these items D/E into Hypnotic Dust or Celestial Essence, you can probably expect to make 40g per piece of enchanting material. Anything under 35g is an instant buy.
3) Leveling enchanting past 475 at this point is, well, somewhat pointless. You can disenchant everything at 475 skill and actually have access to your Cataclysm ring enchants at that same level. Practically no one is going to buy enchants for their sub-85 gear, and we all know these Enchanting mats prices are unsustainable in the long term anyway - selling a stack of Hypnotic Dust for 1000g is simply absurd. Ergo, I am recommending you sell all the Enchanting mats you end up with right now before they become cheap later. There will still an scroll market later, trust me.
Thursday, December 9, 2010
Forecasting Cataclysm Trends: Elementium Ore
The Elementium shuffle has already begun.
Within the first 24 hours of Cataclysm going Live, prices on Auchindoun for Elementium have gone down from the 550g/stack I was selling them at to 100g/stack, which is almost the price one would expect Elementium to stabilize at once the dreaded "Cata inflation" is properly taken into account. The reality is I am finding it entirely possible Elementium will reach near-Saronite levels within the next month based on its ease of acquisition in Twilight Highlands alone - I am talking in the neighborhood of 40-50g a stack. Unlike Saronite, Elementium Bars vendor for only 7.5g/stack, which means its price will only be buoyed by the Shuffle itself, which is great news for us.
Speaking of the Shuffle, if you have a Jewelcrafter and are not buying Elementium Ore at 200g/stack, you are probably giving gold away; at 100g/stack, you can literally buy 200g with 100g. The new uncommon gems should be going for 50g apiece minimum, and likely quite a bit more given their necessity for leveling JC. It takes 475 JC to prospect Elementium, so you will have to either start buying said gems or prospect some likely more pricey Obsidium Ore to get to that threshold. Once there, each stack of Elementium Ore is four uncommon gems minimum, which means you hit a profit at any point you get an extra gem (possibly a rare!).
Incidentally, the uncommon gems vendor for a whopping 5g apiece, which sets their deposit fee at a ridiculous 3g 30s whereas rare gems vendor for less (3g). The irony here is that none of the uncommon gems are useful in of themselves* since they require ilevel 285 gear to be socketed into, and there is basically zero gear rewards until the endgame that even have sockets. The uncommon gems vendor for 9g apiece when cut, so to a JC the True Vendor Price of Elementium (and Obsidium) Ore is 36g a stack minimum, although you can probably bank on 45g.
*Obviously the gems are good for leveling JC and making jewelry to be disenchanted. Uncommon gems are also used in Alchemy for transmuting 3 of the same color gems plus some herbs into the rare gem of that color, i.e. Transmute: Inferno Ruby. And, of course, to transmute the one-size-fits-all metagem. One additional thing to keep in mind: these gems transmutes have no cooldown. The herb cost is basically immaterial, so the rare gems should always be pegged at uncommon gem price, e.g. Carnelian x3 = Inferno Ruby.
Within the first 24 hours of Cataclysm going Live, prices on Auchindoun for Elementium have gone down from the 550g/stack I was selling them at to 100g/stack, which is almost the price one would expect Elementium to stabilize at once the dreaded "Cata inflation" is properly taken into account. The reality is I am finding it entirely possible Elementium will reach near-Saronite levels within the next month based on its ease of acquisition in Twilight Highlands alone - I am talking in the neighborhood of 40-50g a stack. Unlike Saronite, Elementium Bars vendor for only 7.5g/stack, which means its price will only be buoyed by the Shuffle itself, which is great news for us.
Speaking of the Shuffle, if you have a Jewelcrafter and are not buying Elementium Ore at 200g/stack, you are probably giving gold away; at 100g/stack, you can literally buy 200g with 100g. The new uncommon gems should be going for 50g apiece minimum, and likely quite a bit more given their necessity for leveling JC. It takes 475 JC to prospect Elementium, so you will have to either start buying said gems or prospect some likely more pricey Obsidium Ore to get to that threshold. Once there, each stack of Elementium Ore is four uncommon gems minimum, which means you hit a profit at any point you get an extra gem (possibly a rare!).
Incidentally, the uncommon gems vendor for a whopping 5g apiece, which sets their deposit fee at a ridiculous 3g 30s whereas rare gems vendor for less (3g). The irony here is that none of the uncommon gems are useful in of themselves* since they require ilevel 285 gear to be socketed into, and there is basically zero gear rewards until the endgame that even have sockets. The uncommon gems vendor for 9g apiece when cut, so to a JC the True Vendor Price of Elementium (and Obsidium) Ore is 36g a stack minimum, although you can probably bank on 45g.
*Obviously the gems are good for leveling JC and making jewelry to be disenchanted. Uncommon gems are also used in Alchemy for transmuting 3 of the same color gems plus some herbs into the rare gem of that color, i.e. Transmute: Inferno Ruby. And, of course, to transmute the one-size-fits-all metagem. One additional thing to keep in mind: these gems transmutes have no cooldown. The herb cost is basically immaterial, so the rare gems should always be pegged at uncommon gem price, e.g. Carnelian x3 = Inferno Ruby.
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